[wpn_knife]:identity_immunities,weapon_probability,default_weapon_params, wpn_knife_sounds
$npc                                     = off
$prefetch                                = 8
$spawn                                   = "weapons\knife"
GroupControlSection                      = spawn_group
PDM_disp_accel_factor                    = 0.8
PDM_disp_base                            = 1.0
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 0.8
ammo_class                  = ammo_knife
ammo_current                             = 96
ammo_elapsed                             = 16
ammo_limit                               = 120
ammo_mag_size                            = 0
animation_slot                           = 5
bullet_speed                             = 1000
cam_dispersion                           = 0.65
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0
cam_max_angle                            = 20.0
cam_max_angle_horz                       = 10.0
cam_relax_speed                          = 8
cam_step_angle_horz                      = 0.9
cform                                    = skeleton
class                                    = WP_KNIFE
kind									 = w_melee
condition_queue_shot_dec                 = 0
condition_shot_dec                       = 0
control_inertion_factor                  = 1
cost                                     = 220
crosshair_inertion                       = 0.01
default_to_ruck                          = false
description                              = str_knife_combat_descr
discovery_dependency                     = 
ef_weapon_type                           = 1
empty_weight                             = 0.3
fire_dispersion_base                     = 0.5
fire_dispersion_condition_factor         = 5
fire_distance                            = 1.8
fire_point                               = 0.0, 0.133, 0.161
flame_particles                          = 
flame_particles_outdoors                 = 
grenade_launcher_status                  = 0
hand_dependence                          = 1
hide_crosshair                           = true
highlight_equipped                       = true					;New CoC field, shows item as equipped in rucksack
hit_impulse                              = 10
hit_impulse_2                            = 50
hit_power                                = 0.55, 0.55, 0.55, 0.55
hit_power_2                              = 0.9, 0.9, 0.9, 0.9
hit_power_coeff                          = 1
hit_power_critical_2                     = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master                = 0.80
hit_probability_gd_novice                = 0.60
hit_probability_gd_stalker               = 0.70
hit_probability_gd_veteran               = 0.75
hit_type                                 = wound
hit_type_2                               = wound
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
hud                                      = wpn_knife_hud

inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 6
inv_grid_y         = 29

inv_name                                 = str_knife_combat
inv_name_short                           = str_knife_combat
inv_weight                               = 0.3
kill_msg_height                          = 16
kill_msg_width                           = 53
kill_msg_x                               = 197
kill_msg_y                               = 177
light_disabled                           = true
max_radius                               = 60
min_radius                               = 0
misfire_end_condition                    = 0
misfire_end_prob                         = 0.02
misfire_probability                      = 0.005
misfire_start_condition                  = 0
misfire_start_prob                       = 0.001
orientation                              = 0, 90, 0
ph_mass                                  = 4
position                                 = -0.021, -0.085, 0.024
reload_dof                               = 0.0, 0.5, 5, 1.7
rpm                                      = 1300
rpm_empty_click                          = 1300
scheduled                                = off
scope_status                             = 0
shell_dir                                = 0.0, 0.0, 0.4
shell_particles                          = weapons\generic_shells
shell_point                              = 0.0, 0.133, 0.047
show_ammo                                = false
silencer_status                          = 0
single_handed                            = 1
slot                                     = 0
smoke_particles                          = 
spash1_dist                              = 1.2
spash1_radius                            = 0.5
spash2_dist                              = 1.2
spash2_radius                            = 0.5
splash1_direction                        = 0.0, -0.3, 1.0
splash1_hits_count                       = 3
splash1_pervictim_hcount                 = 1
splash2_direction                        = 0.0, 0.0, 1.0
splash2_hits_count                       = 2
splash_hit_divide_factor                 = 0.75
sprint_allowed                           = true
startup_ammo                             = 1000
time_to_aim                              = 1.0

upgr_icon_height                         = 107
upgr_icon_width                          = 200
upgr_icon_x                              = 303
upgr_icon_y                              = 1138

use_aim_bullet                           = true
use_condition                            = false
        visual                      = dynamics\weapons\wpn_knife\wpn_knife_combat.ogf
wm_size                                  = 0.10
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = false

[wpn_knife_hud]:hud_base
aim_hud_offset_pos                       = -0.077000,0.022000,0.000000
aim_hud_offset_rot                       = 0.000000,0.005000,-0.015000
anm_attack                               = knife_kick
anm_attack2                              = knife_kick_2
anm_bore                                 = knife_idle_bore
anm_hide                                 = knife_holster
anm_idle                                 = knife_idle
anm_idle_aim                             = knife_idle
anm_idle_moving                          = knife_idle_moving
anm_idle_sprint                          = knife_idle_sprint
anm_show                                 = knife_draw
anm_show_empty                           = knife_draw
attach_place_idx                         = 0
fire_bone                                = knife
fire_point                               = 0.004500,0.062500,-0.178499
gl_hud_offset_pos                        = 0,0,0
gl_hud_offset_rot                        = 0,0,0
hands_position				= 0.033,-0.155,0.1
hands_orientation			= 0,0,0
hands_position_16x9			= 0.033,-0.155,0.1
hands_orientation_16x9			= 0,0,0
item_orientation                         = 195.276352,-184.681427,-545.486328
item_position                            = 0.003164,-0.002989,0.000906
        item_visual                 = dynamics\weapons\wpn_knife\wpn_knife_combat_hud.ogf
lean_hud_offset_pos                      = 0,0,0
lean_hud_offset_rot                      = 0,0,0
shell_bone                               = wpn_body
shell_point                              = 0,0,0
zoom_hide_crosshair                      = true

 

;------------------------------------------------------------------------------------------------
;-- Axe
;------------------------------------------------------------------------------------------------
[wpn_axe]:identity_immunities,weapon_probability,default_weapon_params, wpn_axe_sounds
$npc                                     = off
$prefetch                                = 8
$spawn                                   = "weapons\axe"
GroupControlSection                      = spawn_group
PDM_disp_accel_factor                    = 0.8
PDM_disp_base                            = 1.0
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 0.8
ammo_class                               = ammo_knife
ammo_current                             = 96
ammo_elapsed                             = 16
ammo_limit                               = 120
ammo_mag_size                            = 0
animation_slot                           = 5
bullet_speed                             = 1000
cam_dispersion                           = 0.65
kind									 = w_melee
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0
cam_max_angle                            = 20.0
cam_max_angle_horz                       = 10.0
cam_relax_speed                          = 8
cam_step_angle_horz                      = 0.9
cform                                    = skeleton
class                                    = WP_KNIFE
condition_queue_shot_dec                 = 0
condition_shot_dec                       = 0
control_inertion_factor                  = 1
cost                                     = 1200
crosshair_inertion                       = 0.01
default_to_ruck                          = false
description                              = str_axe_descr
discovery_dependency                     = 
ef_weapon_type                           = 1
empty_weight                             = 0.3
fire_dispersion_base                     = 0.5
fire_dispersion_condition_factor         = 5
fire_distance                            = 1.8
fire_point                               = 0.0, 0.133, 0.161
flame_particles                          = 
flame_particles_outdoors                 = 
grenade_launcher_status                  = 0
hand_dependence                          = 1
hide_crosshair                           = true
highlight_equipped                       = true					;New CoC field, shows item as equipped in rucksack
hit_impulse                              = 10
hit_impulse_2                            = 50
hit_power                                = 1.7, 1.7, 1.7, 1.7
hit_power_2                              = 2.7, 2.7, 2.7, 2.7
hit_power_coeff                          = 1
hit_power_critical_2                     = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master                = 0.80
hit_probability_gd_novice                = 0.60
hit_probability_gd_stalker               = 0.70
hit_probability_gd_veteran               = 0.75
hit_type                                 = wound
hit_type_2                               = wound
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
hud                                      = wpn_axe_hud
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 12
inv_grid_y         = 28
inv_name                                 = str_axe
inv_name_short                           = str_axe
inv_weight                               = 0.9
kill_msg_height                          = 16
kill_msg_width                           = 53
kill_msg_x                               = 197
kill_msg_y                               = 177
light_disabled                           = true
max_radius                               = 70
min_radius                               = 0
misfire_end_condition                    = 0
misfire_end_prob                         = 0.02
misfire_probability                      = 0.005
misfire_start_condition                  = 0
misfire_start_prob                       = 0.001
orientation                              = 0, 90, 0
ph_mass                                  = 4
position                                 = -0.021, -0.085, 0.024
reload_dof                               = 0.0, 0.5, 5, 1.7
rpm                                      = 2000
rpm_empty_click                          = 2000
scheduled                                = off
scope_status                             = 0
shell_dir                                = 0.0, 0.0, 0.4
shell_particles                          = weapons\generic_shells
shell_point                              = 0.0, 0.133, 0.047
show_ammo                                = false
silencer_status                          = 0
single_handed			= 0
slot                                     = 0
smoke_particles                          = 
splash1_direction			= 0.0, -0.3, 1.0
splash2_direction			= 0.0, 0.0, 1.0

spash1_dist					= 2.1
spash2_dist					= 1.7

spash1_radius				= 0.7
spash2_radius				= 0.5

splash1_hits_count			= 3
splash1_pervictim_hcount	= 1
splash2_hits_count			= 2
splash_hit_divide_factor	= 0.75
sprint_allowed                           = true
startup_ammo                             = 1000
time_to_aim                              = 1.0
upgr_icon_height                         = 52
upgr_icon_width                          = 148
upgr_icon_x                              = 875
upgr_icon_y                              = 556
use_aim_bullet                           = true
use_condition                            = false
visual                                   = dynamics\weapons\wpn_axe\wpn_axe.ogf
wm_size                                  = 0.10
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = false

[wpn_axe_hud]:hud_base
aim_hud_offset_pos                       = -0.077000,0.022000,0.000000
aim_hud_offset_rot                       = 0.000000,0.005000,-0.015000
anm_show				= lancew_knife1_draw
anm_show_empty			= lancew_knife1_draw
anm_hide				= lancew_knife1_holster
anm_idle				= lancew_knife1_idle
anm_idle_aim			= lancew_knife1_idle
anm_attack				= lancew_knife1_kick_2
anm_attack2				= lancew_knife1_kick_1
anm_idle_moving 		= lancew_knife1_moving
anm_idle_sprint			= lancew_knife1_moving
anm_bore				= lancew_knife1_no_reload
attach_place_idx                         = 0
fire_bone                                = knife
fire_point				= 0.004500,0.062500,-0.178499
gl_hud_offset_pos                        = 0,0,0
gl_hud_offset_rot                        = 0,0,0
hands_position			= -0.021000,-0.180000,0.08
hands_orientation		= -0.500000,1.000000,10
hands_position_16x9		= -0.021000,-0.180000,0.08
hands_orientation_16x9	= -0.500000,1.000000,10
item_orientation		= 175, 0, -360
item_position			= 0.003164,-0.002989,0.000906
item_visual                              = dynamics\weapons\wpn_axe\wpn_axe_hud.ogf
lean_hud_offset_pos                      = 0,0,0
lean_hud_offset_rot                      = 0,0,0
shell_bone                               = wpn_body
shell_point                              = 0,0,0
zoom_hide_crosshair                      = true

[wpn_tesak]:identity_immunities,weapon_probability,default_weapon_params, wpn_knife_sounds
$npc                                     = off
$prefetch                                = 8
$spawn                                   = "weapons\tesak"
GroupControlSection                      = spawn_group
PDM_disp_accel_factor                    = 0.8
PDM_disp_base                            = 1.0
PDM_disp_crouch                          = 1.0
PDM_disp_crouch_no_acc                   = 1.0
PDM_disp_vel_factor                      = 0.8
ammo_class                               = ammo_knife
kind									 = w_melee
ammo_current                             = 96
ammo_elapsed                             = 16
ammo_limit                               = 120
ammo_mag_size                            = 0
animation_slot                           = 5
bullet_speed                             = 1000
cam_dispersion                           = 0.65
cam_dispersion_frac                      = 1.0
cam_dispersion_inc                       = 0.0
cam_max_angle                            = 20.0
cam_max_angle_horz                       = 10.0
cam_relax_speed                          = 8
cam_step_angle_horz                      = 0.9
cform                                    = skeleton
class                                    = WP_KNIFE
condition_queue_shot_dec                 = 0.00002
condition_shot_dec                       = 0.00001
control_inertion_factor                  = 1
cost                                     = 900
crosshair_inertion                       = 0.01
default_to_ruck                          = false
description                              = str_hatchet_descr
discovery_dependency                     = 
ef_weapon_type                           = 1
empty_weight                             = 0.3
fire_dispersion_base                     = 0.5
fire_dispersion_condition_factor         = 5
fire_distance                            = 1.8
fire_point                               = 0.0, 0.133, 0.161
flame_particles                          = 
flame_particles_outdoors                 = 
grenade_launcher_status                  = 0
hand_dependence                          = 1
hide_crosshair                           = true
highlight_equipped                       = true					;New CoC field, shows item as equipped in rucksack
hit_impulse                              = 10
hit_impulse_2                            = 50
hit_power                                = 1.9, 1.9, 1.9, 1.9
hit_power_2                              = 2.2, 2.2, 2.2, 2.2
hit_power_coeff                          = 1
hit_power_critical_2                     = 0.0, 0.0, 0.0, 0.0
hit_probability_gd_master                = 0.80
hit_probability_gd_novice                = 0.60
hit_probability_gd_stalker               = 0.70
hit_probability_gd_veteran               = 0.75
hit_type                                 = wound
hit_type_2                               = wound
holder_fov_modifier                      = 1.0
holder_range_modifier                    = 1.0
hud                                      = wpn_tesak_hud
inv_grid_width     = 2
inv_grid_height    = 1
inv_grid_x         = 8
inv_grid_y         = 29
inv_name                                 = str_hatchet
inv_name_short                           = str_hatchet
inv_weight                               = 0.9
kill_msg_height                          = 16
kill_msg_width                           = 53
kill_msg_x                               = 197
kill_msg_y                               = 177
light_disabled                           = true
max_radius                               = 70
min_radius                               = 0
misfire_end_condition                    = 0.1
misfire_end_prob                         = 0.02
misfire_probability                      = 0.005
misfire_start_condition                  = 0.6
misfire_start_prob                       = 0.001
orientation                              = 0, 90, 0
ph_mass                                  = 4
position                                 = -0.021, -0.085, 0.024
reload_dof                               = 0.0, 0.5, 5, 1.7
rpm                                      = 1100
rpm_empty_click                          = 1500
scheduled                                = off
scope_status                             = 0
shell_dir                                = 0.0, 0.0, 0.4
shell_particles                          = weapons\generic_shells
shell_point                              = 0.0, 0.133, 0.047
show_ammo                                = false
silencer_status                          = 0
single_handed                            = 1
slot                                     = 0
smoke_particles                          = 
spash1_dist                              = 1.2
spash1_radius                            = 0.5
spash2_dist                              = 1.2
spash2_radius                            = 0.5
splash1_direction                        = 0.0, -0.3, 1.0
splash1_hits_count                       = 3
splash1_pervictim_hcount                 = 1
splash2_direction                        = 0.0, 0.0, 1.0
splash2_hits_count                       = 2
splash_hit_divide_factor                 = 0.75
sprint_allowed                           = true
startup_ammo                             = 1000
time_to_aim                              = 1.0
upgr_icon_height                         = 52
upgr_icon_width                          = 148
upgr_icon_x                              = 875
upgr_icon_y                              = 556
use_aim_bullet                           = true
use_condition                            = false
visual                                   = dynamics\weapons\wpn_tesak\wpn_tesak.ogf
wm_size                                  = 0.10
zoom_dof                                 = 0.5, 1.0, 180
zoom_enabled                             = false

[wpn_tesak_hud]:hud_base
aim_hud_offset_pos                       = -0.077000,0.022000,0.000000
aim_hud_offset_rot                       = 0.000000,0.005000,-0.015000
anm_attack                               = knife_kick
anm_attack2                              = knife_kick_2
anm_bore                                 = knife_idle_bore
anm_hide                                 = knife_holster
anm_idle                                 = knife_idle
anm_idle_aim                             = knife_idle
anm_idle_moving                          = knife_idle_moving
anm_idle_sprint                          = knife_idle_sprint
anm_show                                 = knife_draw
anm_show_empty                           = knife_draw
attach_place_idx                         = 0
fire_bone                                = knife
fire_point                               = 0.004500,0.062500,-0.178499
gl_hud_offset_pos                        = 0,0,0
gl_hud_offset_rot                        = 0,0,0
hands_position				= 0.033,-0.155,0.1
hands_orientation			= 0,0,0
hands_position_16x9			= 0.033,-0.155,0.1
hands_orientation_16x9			= 0,0,0
item_orientation                         = 195.276352,-184.681427,-545.486328
item_position                            = 0.003164,-0.002989,0.000906
item_visual                              = dynamics\weapons\wpn_tesak\wpn_tesak_hud.ogf
lean_hud_offset_pos                      = 0,0,0
lean_hud_offset_rot                      = 0,0,0
shell_bone                               = wpn_body
shell_point                              = 0,0,0
zoom_hide_crosshair                      = true
